1.0 Truckers of Europe 3 – Vehicle Modeling in Blender

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Introduction

Truckers of Europe 3 is a mobile game that offers truck simulation enthusiasts the most realistic driving experience on European roads. Players drive trucks over long distances, transporting cargo and completing various tasks. The details and realistic appearance of trucks in the game directly affect the player’s experience.

At this point, vehicle modeling in Blender is a critical skill for modders and developers who want to add unique and high-quality trucks to the game. Blender, as a free and powerful 3D modeling tool, allows you to create optimized vehicle models for mobile games. This article will guide you step by step through the truck modeling process in Blender for Truckers of Europe 3.

Truckers of Europe 3 – Vehicle Modeling in Blender

Preparation Phase

Proper preparation before starting the modeling process greatly facilitates your work.

Collect Reference Images

Gather photos of the truck from different angles (front, rear, side, and top). European trucks usually have long chassis and various cabin types, so reference images are critical for capturing accurate proportions.

Blender Installation

Download and install the latest version of Blender. The interface may seem complex for new users, but learning basic shortcuts accelerates the modeling process.

Set Up Workspace

Add your reference images to the Blender scene as “Image References.” This allows you to accurately create the vehicle’s dimensions and proportions during modeling.


Body Modeling

The foundation of truck modeling is creating the body. Trucks in Truckers of Europe 3 need to be both realistic and optimized.

Box Modeling Technique

Start with a simple cube. Use Extrude and Scale commands to form the cabin, engine area, and chassis lines. Cabin height and long chassis are important for visual realism in the game.

Using Loop Cut

Add new edges with Loop Cut to define door lines, window frames, and bumper details. This helps make the truck look realistic.

Subdivision Surface

Use the Subdivision Surface modifier for smooth curves. Control polygon count carefully to maintain mobile game performance.


Detail Modeling: Wheels, Cabin, and Trailer

The appeal of trucks to players lies in their details. After completing the main body, move on to details.

Wheels

Create tires and rims using cylinder-based objects. Keep rim designs simple to improve performance. Use normal maps for tire treads to enhance realism.

Cabin Details

Add essential details such as steering wheel, seat, and dashboard. Players typically see the cabin, so it should be simple yet functional.

Trailer Modeling

Model the trailer as a separate object. Doors, side lines, and connection points can be detailed. This is necessary for trailer changes and cargo transport in the game.


Truckers of Europe 3 – Vehicle Modeling in Blender

UV Mapping and Texturing

UV mapping and texturing are critical for realistic visual appearance.

UV Unwrap

Unwrap the model to place surfaces on a 2D plane. This ensures textures are applied correctly.

Texture Preparation

Create textures for metallic paint on the body, transparency for windows, and distinct textures for the trailer and rims. Tools like Photoshop, GIMP, or Substance Painter can be used.

Normal and Roughness Maps

Simulate scratches, light reflections, and surface imperfections with normal and roughness maps. This makes the truck look more realistic in-game.


Exporting to Game Engine

After modeling, optimize the model for game integration.

Format Selection

Export the model in FBX or OBJ format. These formats are compatible with modding tools and game engines.

Polygon Count

Keep the polygon count under 50,000 for mobile performance. Additional details can be transferred via textures if needed.

Pivot Points

Set correct pivot points for wheels and trailers. Incorrect pivots can cause rotation and attachment issues in-game.


Tips and Recommendations

  • Start Simple: Begin with a standard truck instead of a complex semi-trailer.
  • Learn Shortcuts: Using Blender shortcuts like Extrude (E), Loop Cut (Ctrl+R), and Mirror (M) speeds up modeling.
  • Seek Community Help: BlenderNation, ArtStation, and Truckers of Europe modding forums provide guidance.
  • Optimize: Maintain a balance between low polygon count and high-quality textures for mobile performance.

Conclusion

Vehicle modeling in Blender for Truckers of Europe 3 is both a creative and educational process. From body modeling to detailing, UV mapping, texturing, and game engine integration, these steps allow you to bring your own truck models into the game. With regular practice, you can improve your modding skills and personalize your in-game experience. Creating your own truck designs lets you make a mark on European roads.

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