1.0 Farming Simulator 18 – Vehicle Modeling in Blender

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Introduction

Farming Simulator 18 is one of the mobile games offering the most realistic farming experience. Tractors, harvesters, trucks, and agricultural equipment form the backbone of farming activities in the game. Vehicle variety and detail directly affect players’ enjoyment. This is where Blender comes into play. As a free and open-source 3D modeling software, Blender is widely used by both professional developers and hobbyist modders. In this article, we will examine the fundamental steps of modeling custom vehicles for Farming Simulator 18.

Farming Simulator 18 – Vehicle Modeling in Blender

Preparation Phase

Proper preparation is half the work before starting modeling. References and planning are critical in vehicle modeling.

Gathering Reference Images

Collect photos of the tractor or truck you want to model from various angles: side, front, rear, and top. These views make scaling much easier.

Blender Installation and Settings

Install the latest version of Blender. Use the Image Reference feature in the workspace to place your reference images, ensuring your model maintains correct proportions.

Scaling

Vehicles in Farming Simulator must conform to specific dimensions. Work in Blender’s Metric unit system to achieve realistic sizes.


Body Modeling

The foundation of vehicle modeling is the body. For Farming Simulator, low-polygon models that still appear detailed are preferred.

Box Modeling Technique

Start with a simple cube. Scale it according to the side view of the vehicle and use Extrude and Scale to form the hood, cabin, and cargo bed.

Loop Cut Usage

Add Loop Cuts to define edges clearly, making door, window frame, and hood lines more distinct.

Subdivision Surface

For vehicles with rounded edges, use the Subdivision Surface modifier to achieve smooth surfaces. Use this carefully to avoid increasing the polygon count unnecessarily.


Details: Wheels, Cabin, and Equipment

The most notable feature of Farming Simulator vehicles is their functional details, which should be carefully modeled.

Wheels

Create wheels using cylindrical shapes. Use bump maps to simulate tire tread. Design rims with simple, clean lines to maintain clarity.

Cabin Interior

Even though players mainly focus on the exterior, adding the steering wheel, seat, and dashboard enhances realism. Keep unnecessary details minimal for optimized design.

Equipment

Functional parts such as front loaders on tractors, cutting blades on harvesters, or cargo beds on trucks should be modeled as separate objects, allowing them to animate correctly in-game.


UV Mapping and Texturing

After completing the body, focus on realistic texturing.

UV Unwrapping

Select the model and perform UV Unwrap. Split complex objects into parts and lay them flat on the plane to facilitate precise texturing.

Texture Preparation

Use software like Photoshop, GIMP, or Substance Painter to create metallic textures for the body, semi-transparent glass, and matte finishes for tires. Avoid overly high-resolution textures for performance.

Normal and Roughness Maps

Use normal and roughness maps to simulate bolts, paint imperfections, or lighting effects on metal surfaces.


Farming Simulator 18 – Vehicle Modeling in Blender

Exporting to Game Engine

Since Farming Simulator 18 runs on mobile platforms, optimization is critical.

Format Selection

Export the model in FBX or OBJ format. These formats are widely supported in modding communities.

Polygon Count

Keep the model below 40,000–50,000 polygons for mobile performance. Transfer extra details to textures when possible.

Pivot Points

Correctly position pivot points for wheels and moving parts. Incorrect pivots can cause rotation and animation issues in-game.


Tips and Recommendations

  • Start Simple: Begin with a basic tractor rather than a complex harvester.
  • Use Shortcuts: Blender shortcuts like E – Extrude and Ctrl+R – Loop Cut increase efficiency.
  • Seek Community Support: Farming Simulator modding forums and Blender communities provide examples and guidance.
  • Optimize: In mobile games, maintain a balance of low polygon count and high-quality textures for performance.

Conclusion

Vehicle modeling in Blender is both a creative and educational process for Farming Simulator 18. Starting with proper references, you can progress step by step from body modeling to details, UV mapping, texturing, and finally exporting to the game engine. Each attempt improves results, allowing you to add new and original vehicles to the game. This not only develops your personal creativity but also enhances the overall Farming Simulator experience.

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